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The “destiny 2 daily reset” is a thread that discusses the latest happenings in Destiny 2. The thread is updated every day, and contains spoilers for those who have not yet finished the game.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises somewhat.
- Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little.
- When you are struck by a melee assault, you will be slowed.
Misc
- Legs are dropped by the legendary Lost Sector (PL 1320): Concealed Void, Europa.
- Shields: Arc, Solar, and Void, Champions: Barrier Servitor and Overload Captain
- K1 Revelation, Moon (PL 1350): Master Lost Sector drops Helmet
- Shields: Arc, Barrier Knight, and Unstoppable Ogre
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Sniper Rifle Reserves At Ada-1: Increases the amount of ammunition you can carry with your Sniper Rifle.
- Radiant Light @ Ada-1: When you cast your Super, it charges adjacent teammates with light.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Radar Booster (Banshee-44): Increases the range at which radar detects opponents by a little amount.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)
Offerings from the Gunsmith
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Berenger’s Reminiscences | Launcher for Heavy Grenades | Smart Drift Control / Confined Launch | Sticky Grenades / Mini Frags | Underdog | Breakthrough Disruption |
The Snare of Temptation | Sword of Power | Enduring Blade / Hungry Edge / Honed Edge | Heavy Guard / Enduring Guard | Transfer of Energy | Blade of the Whirlwind |
Denial that is cold | Rifle with Primary Pulse | Full Bore / Fluted Barrel | Flared Magwell / Extended Mag | Feeding Panic | Clip with Multiple Kills |
Carbine of the Seventh Seraph | Auto Rifle (Primary) | Extended Barrel / Corkscrew Rifling | Appended Magazine / Extended Magazine | Detector of Threats | Rangefinder |
The Quantity | Auto Rifle with Energy | Polygonal Rifling / Hammer-Forged Rifling | Armor-piercing rounds are included in the appended magazine. | When You’re Under Pressure | Clip with Multiple Kills |
The Crime of Deicide | Shotgun of Energy | Smoothbore / Rifled Barrel | Extended Magazine / Consistent Rounds | Robber of the Grave | Wellspring |
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Bounties
Eva Levante is a lovely old lady.
Name | Description | Requirement | Reward |
---|---|---|---|
Scorn Slayer is a fictional character. | Scorn warriors must be defeated. | 50 Scorn | 2 Essence of Dawning & 2 Dawning Spirit XP+ & 1 Dark Ether Cane & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit |
A Day in the Life of a Cabal | Defeat Cabal fighters. | 50 Cabal | 2 Essence of Dawning & 2 Dawning Spirit XP+ & 1 Cabal Oil & 1 Random Ingredient & 2 XP+ & 1 Cabal Oil & 1 Random Ingredient |
Fireworks Display | Using Auto Rifles, defeat adversaries. | Rifle, 40 caliber | 2 Essence of Dawning & 2 Dawning Spirit XP+ & 1 Bullet Spray & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit |
New Beginnings | Arc damage is used to defeat enemies. | 50 Arc | 2 Essence of Dawning & 2 Dawning Spirit & XP+ & 1 Electric Flavor & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit |
Osiris Trials Promoter, Saint-14
Name | Description | Requirement | Reward |
---|---|---|---|
Skullshock Warning | In Trials of Osiris, beat opponents with precise finishing strikes as a fireteam. | 15 Accuracy | XP+ |
Triplet Trials | In Trials of Osiris, beat opponents with Pulse Rifle final blows as a fireteam. | Pulse Rifle 20 | XP+ |
Katake’s Punishment | In Trials of Osiris, beat opponents with Fusion Rifle finishing blows as a fireteam. | Fusion Rifle (15) | XP+ |
Charges that are connected | In Trials of Osiris, beat opponents with Arc weapon final blows as a fireteam. | Weapon with 20 arcs | XP+ |
House of Light, Splicer Servitor
Name | Description | Requirement | Reward |
---|---|---|---|
Volley of Splicer | Auto Rifles are used to take out targets. Override warriors and Guardians who have been vanquished are valued more. | 30 Caliber Auto Rifle | XP+ |
Slam of the Splicer | Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more. | 20 Melee | XP+ |
Deletion in Large Numbers | Defeat fighters quickly in Override. | Five combatants were quickly defeated. | XP+ |
Vex Vex Vex Vex Vex Vex Vex Vex Vex Vex V | Defeat the formidable Vex. Those in Override have a higher value. | The 20 Most Powerful Vex | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
One bullet, one death | Destroy foes with pinpoint accuracy. | 25 Accuracy | XP+ |
The More They Fall, the Harder They Fall | In any strike, defeat minibosses and bosses. | ten warriors who are up to the task | XP+ |
Bring the Light to Them | In a single attack, defeat foes with your Super. | 5 Super | XP+ |
They had won the championship. | In Nightfall strikes, defeat Champion warriors. | Champion No. 5 | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
Practicing Grounds | Matches may be completed in any Crucible playlist. | Matches in the Crucible | XP+ |
Lightbearer | Use any ability to defeat your opponents. | 3 Ability | XP+ |
Concerning the Mark | Final strikes that are precise are used to defeat opponents. | 3 Accuracy | XP+ |
Complete Command | Complete the matches in Control. | 1 match in the Crucible | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
A Handful of Motes | Bank Motes are used in Gambit games. | Banked a total of 25 motes | XP+ |
Charred by the sun | In Gambit, use Solar powers to beat foes. Extra points are awarded to Guardians who have been defeated. | 15 solar prowess | XP+ |
This Isn’t Your Mother’s Combat Drill | In Gambit, you must defeat your opponents. | Fifty combatants | XP+ |
Face-to-Face | Fill up your team’s bank to summon Primevals in Gambit. | 2 Primevals have been summoned. | XP+ |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Precision in Europe | With precise last strokes, defeat the Fallen on Europa. | 20 Fallen | XP+ |
On Ice, Vex | Defeat Vex on the continent of Europa. | 25 Vex | XP+ |
Fusion in a rage | In Europa Lost Sectors, beat adversaries in groups of two or more using a Fusion Rifle. | Fusion Rifle (10) | XP+ |
The Ice Patrol is a group of people that work | Cadmus Ridge patrols must be completed. | 3 Patrols | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of the Sidearm | Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement. | Sidearm (100) | Enhancement Core & XP+ & 2 Mod Components |
Calibration of Fusion Rifles | Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Fusion Rifle (100) | Enhancement Core & XP+ & 2 Mod Components |
Calibration of a Linear Fusion Rifle | Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get additional advancement. | Rifle with 100 Linear Fusion Rifles | Enhancement Core & XP+ & 2 Mod Components |
Calibration of the Sun | Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. | Weapon with 100 solar rays | Enhancement Core & XP+ & 2 Mod Components |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Defender of the Moon | On the Moon, there are no public events. The biggest progress is made by heroic public occurrences. | 6 public gatherings | 5 Helium Filaments & XP+ |
Deathdealer who hasn’t been harmed | Destroy fighters in streaks of three or more with any Power weapon, without taking damage in between. | 10 Defeats in a row | 5 Helium Filaments & XP+ |
Draw two times | Rapidly defeat adversaries in groups of two or more using a Hand Cannon. | 15 Defeated quickly | 5 Helium Filaments & XP+ |
End of the Project | To beat Vex on the Moon, use finishers. | 7th Place Finisher | 5 Helium Filaments & XP+ |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
Shock Treatment | Arc damage is used to defeat enemies in Nightmare Hunts. | 20 Arc | 1 Phantasmal Fragment & XP+ |
There’s Nothing to Worry About | Using Void damage, defeat warriors in Nightmare Hunts. | 20 Void | 1 Phantasmal Fragment & XP+ |
Suffering and Joy | Dispel the Nightmare inside the Lost Sector K1 Revelation. | Three Nightmares | 1 Phantasmal Fragment & XP+ |
The Centaur’s Curse | On Nessus, defeat Nightmares in Lost Sectors. | Eight Nightmares | 1 Phantasmal Fragment & XP+ |
Tangled Shore, Spider
Name | Description | Requirement | Reward |
---|---|---|---|
Reduce the Herd’s Size | On the Tangled Shore, defeat your foes. | 50 foes have been vanquished. | Etheric Spiral No. 5 |
Scavenging on the Beach | On the Tangled Shore, gather Etheric Spirals. | 5 resources have been collected | Etheric Spiral No. 5 |
Patrol the Beach | On the Tangled Shore, complete three patrols. | Three patrols have been done. | Etheric Spiral No. 5 |
Getting Lost in the Cut | On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut. | 1 | Etheric Spiral No. 5 |
EDZ Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
Exterminator | In the EDZ, defeat Fallen. | 30 Fallen have been vanquished. | 10 Dusklight Shard & XP+ |
Marc’s Person | In the EDZ, get Sniper Rifle kills. | 15 kills with a sniper rifle | 10 Dusklight Shard & XP+ |
Feel the Void | In the EDZ, defeat foes using Void damage. | 30 kills by the Void | 10 Dusklight Shard & XP+ |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Controlling the Crowds | Defeat opponents across the Cosmodrome. | Fifty combatants | Spinmetal Leaves & XP+ |
Please bring your toolbox. | Use any of your powers to defeat fighters in the Cosmodrome. | 10 Capacity | Spinmetal Leaves & XP+ |
Specialities | Use any Energy weapon to defeat fighters in the Cosmodrome. | Weapon with ten points of energy | Spinmetal Leaves & XP+ |
Working from afar | In the Cosmodrome, complete a patrol. | 1 Patrols | Spinmetal Leaves & XP+ |
Unrest in the Public Square | The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. | 3 public gatherings | Glimmer & XP++ |
The Entire Spectrum | Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. | 25 Solar, 25 Arc, and 25 Void | Glimmer & XP++ |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
Fantasy of Strength | On Nessus, defeat your opponents. | 50 foes have been vanquished. | 10 Microphasic Datalattice & XP+ |
Cabal or nothing | On Nessus, defeat the Cabal. | 30 Cabal members were defeated. | 10 Microphasic Datalattice & XP+ |
Performance in Public | On Nessus, you may see all of the public events. The biggest progress is made by heroic public occurrences. | 6 public events have been completed. | 10 Microphasic Datalattice & XP+ |
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
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[D2] [2021-01-20] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Enemies have higher health and aren’t affected by harm. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Arms Perdition, Europa, drops Legs Altars… Master Lost Sector (PL 1280):
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[2021-02-20] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Enemies have higher health and aren’t affected by harm. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Legs Exodus Garden 2A, Cosmodrome, Master Lost Sector (PL 1280) drops Helmet…
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[D2] [2021-03-20] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. Enemies have higher health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities cause greater damage and take longer to recharge…
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-12-20]”
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